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Mafia fiction is, in general, always interesting so long as it’s handled well, as Goodfellas and The Sopranos have shown, but specifically, the game takes place in Atlantic City during the Prohibition Era… in other words, it’s a video game version of Boardwalk Empire, in theory anyway. Omerta: City of Gangsters comes to us at a time when one would think it would be an immediately viable product. The game’s cel-shaded visuals are very stylish, very violent, and very sexualized dating missions called “Gigolo Mode” up the creep factor and may offend some, but those who can handle it might enjoy filling Mondo’s blood-splattered shoes for a couple of hours.Warning: A non-numeric value encountered in /nfs/c12/h02/mnt/222827/domains//html/wp-includes/functions.php on line 64 Over the course of 12 episodes, you’ll use a variety of mostly satisfying button-mashing techniques to execute an array of bizarre characters, like a man who can summon a tiger from a tattoo on his chest. And if you’re still reading this paragraph, you just might like Killer is Dead, the latest action game from Japanese developer Goichi Suda (aka Suda 51). Mondo Zappa is an elite assassin with a cybernetic arm in a futuristic setting where moon travel is commonplace, trains are occasionally haunted, and women will sometimes sleep with you if you leer at them with x-ray specs and give them gifts. Play this instead of GTA V if: You’re a diehard Suda 51 fan
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And like most indie games, its price is a total steal. Monaco is a tough game, but it’s charming and addictive. Suddenly, your blocky, pixelated pilferers are all lying dead on the ground, and you’re forced to start over again. An employee might rush in to answer a phone call the second you start cracking a safe. Patrol dogs might take a left instead of a right and sniff you out. Each level of Monaco is a disaster waiting to happen. It won the Seamus McNally Grand Prize at the 2010 Independent Games Festival, and it features a ragtime piano score from Grammy-nominated composer Austin Wintory. This is a cooperative indie stealth action title where you pull off heists as one of eight colorful characters: the Locksmith, the Cleaner, the Pickpocket, the Mole, the Hacker, the Gentleman, the Lookout, and the Redhead. If someone were to make a retro Ocean’s 11 video game, it would probably look a lot like Monaco. Play this instead of GTA V if: You think all of your heists should be accompanied by jazzy piano music Want a sandbox game that doesn’t take itself too seriously? Saints Row IV is for you. Then, just when you think you’ve seen everything, it turns into an old-school text adventure or a 16-bit beat-em-up. Its main villain recites classic literature over the radio. You get weapons that shoot rockets, black holes, or dubstep. You can run very, very fast and leap tall buildings in a single bound. You can drive tanks, mechs, and spaceships. You can be an infamous street gang boss, the president of the United States, Mass Effect’s Commander Shepard, and Neo all at the same time.
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Both are sandbox games that drop you into a modern metropolis full of toys, hand you a storyline to follow (if you actually care to), and then stand back and say, “Go nuts.” Except Saints Row takes the go nuts thing and turns it up to 11. The Saints Row franchise is often directly compared to GTA, but that’s only because the two share so much in common. Let’s just get the easy pick out of the way. Play this instead of GTA V if: You always thought GTA could use more dildo bats